Timefather
Development

Roadmap

Four rings, each drawn before the next begins. What follows is not a calendar — it is a description of what a player can do at every ring.

The four rings of development

Timefather development roadmap — four concentric rings from proof of concept to open-world launch
  1. I Shipped

    The Proof

    roughly an MVP / proof of concept


    One Mage, one Fire spell, one enemy that fights back. Thirty seconds of honest combat — the whole game lives or dies here.

  2. II In progress

    The Prologue

    roughly a vertical slice


    A single-player, handcrafted vertical slice. One zone, one boss, one fate. The loop under story.

  3. III Scoped

    The Contested Map

    roughly an alpha


    Eight classes on a shared map. The first limited Referendum — your vote moves the map. Ethea argues with itself.

  4. IV Horizon

    The Open World

    roughly an open beta and launch


    Full Referendum, persistent Ethea, the economy alive. The door held open for those who signed up early.

We publish the ring, not the date.

A note from development

“We publish the ring, not the date.”

— Development

We will tell you the ring we are in, and we will tell you when we have moved to the next one. We will not tell you the month it happens. Estimated windows are how trust gets spent before it is earned.

When a ring closes, Stories carries the essay. Community carries the celebration. The calendar, as ever, remains silent.

Stay close

Follow every ring as it opens.

The devlog carries every update. The community hears it first.