Timefather
Wind

Roadmap

Four rings, each drawn before the next begins. What follows is not a calendar — it is a description of what a player can do at every ring.

Four rings of development

  1. Ring I — MVP Current

    A Mage, a Fire, a single enemy.

    You sit down at the first forge. You pick up a Fire spell, you cast it, and you decide whether thirty seconds of combat feel honest. Nothing else in the game matters until this does.


    What you will get to do
    • Take one Mage, bring one Fire rotation against one enemy that can fight back.
    • Spend resources, watch them return, feel the weight of every cast.
    • Read a HUD that tells the truth — bars, numerals, timing, nothing cosmetic.
    Ring I — MVP
  2. Ring II — Vertical Slice
    Ring II — Vertical Slice Upcoming

    One zone, one boss, one fate.

    You walk a whole district end to end. You take quests, you find loot, you level, you die, you come back. At the far end of the zone, one named thing waits — and when it falls, you will have proved the loop holds under story.


    What you will get to do
    • Quest a single zone from first step to final gate.
    • Open the Spellforger and keep a spell you actually built.
    • Stand against a named boss and come back from the dead if it takes you.
  3. Ring III — Alpha In design

    The whole shape, rough.

    You arrive in Ethea for a weekend and see the outline of the world. You cross-class, you trade, you run a dungeon with strangers, and at the end of the chapter a Referendum is raised and you cast a ballot that will be counted.


    What you will get to do
    • Play any of the eight classes, and learn what they do in each other's hands.
    • Buy, sell, craft — live inside an economy that argues with you.
    • Take part in the first Referendum cycle and watch the world move on it.
    Ring III — Alpha
  4. Ring IV — Beta & Release
    Ring IV — Beta & Release Distant

    Polish, depth, and a door held open.

    You enter a finished world. Guilds form around you, the tutorial meets the hour-one player on fair terms, the matchmaker behaves, and the framerate holds. Those who signed up early are the first through the door.


    What you will get to do
    • Join a guild, take a mentor, find a group without waiting on chance.
    • Teach a friend to play in the hour before dinner.
    • Stay — because the servers, the economy, and the fairness all held.
A note from development

We publish the ring, not the date.

We will tell you the ring we are in, and we will tell you when we have moved to the next one. We will not tell you the month it happens. Estimated windows are how trust gets spent before it is earned.


When a ring closes, Stories carries the essay. Community carries the celebration. The calendar, as ever, remains silent.